X-FIRE VR UPDATE #2 is LIVE!
So finally we decided to release Update #2 (which should probably be called update #22 considering the amount of new content and changes. We think it's a massive improvement to the game with so many changes it would probably require a 1000 point listing. So without further ado here are some of the more prominent changes to the game but far from everything is listed: Native Oculus Support
Much improved teleporting combined with a change of direction
Collect the Lootboxes for some massive rewards!
Numerous shops are available on the map currently with 9 items to buy and unlock with enough experience and credits!
Enemies now drop loot of various forms
Experience or XP is now needed to unlock weapons and items!
Credits is now needed to purchase ammo, health pack, allies, drones, weapons and much more!
Mission 1 now is much larger and takes about 60+ minutes to complete
New improved enemy behavior with enemies coming from all directions.
You can buy a helper drone!
Allied marine can now purchase in the shop!
Find the keys to unlock areas!
Game is now progressively harder with changing environments and harder enemies as you progress deeper into the ship!
Prepare for some epic battles and use the covers found throughout the ship!
Massive changes to weapon handling
Level generation and loading is now 500% improved
Massive performance improvements
Tons of new enemy FX
Tons of new enemy sounds
Massive Mechs added
Improvements across the board to balancing and enemy AI
After much internal discussion, we also decided to change the name to X-Fire VR to move away from the whole Xenomorph/Alien association.