All portals should now work on all levels
Level 7 end fixxed issues with occlusion/textures error
Level 2 start fixxed issues with invisible wall
Level 5 minor placement modification
Last portal on Level 1 should now work correctly
Zombies now take a look at you from time to time, very unsettling feeling!
The old 2d UI is back as an option for those who just can't let go!
Riot Zombie hit box slightly adjusted
Flaming skulls are no longer invincible
Critter demons can now be killed by shotgun (VERY EFFECTIVELY)
Spacing between weapons is increased by 1"
Weapons do not rotate in the bubble to increase visibility
Swapped place between grenade and shotgun
Level 1 is now correctly dark & moody again
Things rarely goes as planned but in this case we just couldn't stop ourselves from putting in more content than was planned. This update is something we are very excited about and at the same time terrified about as it brings some pretty game changing mechanics into play. Many have complained about the weapon swapping UI being clumsy and inaccurate so it has been completly overhauled. It works really well for us and once you get used to it you will be swapping katanas, shotguns and guns in a blazing speed!
We hope you enjoy this update and look forward to your feedback. Due to the amount of new content in such a short timeframe there may be some unexpected bugs so please let us know and we will get straight to work fixxing them.
Notice: We are still aware of bugs in the multiplayer and this is our next priority (yes, this update should have been multiplayer focus but we figured this was more important, we hope you agree).
Thanks and enjoy!
3D binaurial sound added so you can pinpoint the position of the zombies Before they pin point you!
Obliterator, a massive high-tech shotgun that you can dual wield which will blow you (and the zombies) away.
A complete redesign of the weapon handling system. It now offers a unique 3D holographic image of weapons to be selected which is highly accurate and fast. Once you get the right twitch you can swap weapons at break neck speed when you really need them the most.
Health meter swapped for a really nice animated Health globe system.
The Katana is larger and makes a nice swooshing sound and has cool flow trail. You can now litterally hack the zombies into giblets if you swing fast and hard enough. Damage is totally dependent on speed.
Grenades are now a lot easier to throw!
The grabber weapon now picks things up at lighting speed.
Critter demons can no longer kill you from underneath
Push back, zombies don't walk through katana, shotgun & machinegun
Tons of bugs and map fixxes as well as subtle gameplay tweaks